妖城欢迎您
管理员
Administrator
//Char_int结构体定义 typedef struct tagChar_int { int WhichType; int BaseImageNumber; int BaseBaseImageNumber; int MapId; int Floor; int X; int Y; int Dir; int Lv; int Hp; int ForcePoint; int Vital; int Str; int Tough; int Quick; int Magic; int Luck; int Tribe; int Attrib[4]; int Poison; int Sleep; int Stone; int Drunk; int Confusion; int Amnesia; int Critical; int Counter; int HitRate; int Avoid; int ItemLimit; int HaveSkillLimit; int DeadCount; int DamageCount; int KillPetCount; int LastTimeSetLuck; int Injury; int WalkInterval; int LoopInterval; int Exp; int LevelUpPoint; int ImageType; int NameColor; int AllocPoint; int EatTime; }Char_int; //tagChar_int_union内部类型结构体定义 typedef struct tagChar_player_int { int DataPlaceNumber; int RegistNumber; int Job; int JobRank; int JobAncestry; int FaceImageNumber; int Gold; int PoolGold; int Stamina; int Dex; int Intelligence; int Charm; int Fame; int EquipTitle; int SavePoint; int DefaultPet; int ChatVolume; int HelpPoint; int LoginCount; int TalkCount; int GetPetCount; int SendMailCount; int MergeItemCount; int WalkCount; int DeadPetCount; int ResurrectPetCount; int HealPetCount; int CaptureCount; int OtherFlg; int FameGetValue; int FameGetTime; int FameAutoDownTime; int SickLevel; int Renewalflg; int EndEvent[8]; int NowEvent[8]; int Recipe[32]; int Album[10]; int MaxPoolPetHaveLimit; int MaxPoolItemHaveLimit; int DuelPoint; int PopupNameColor; int Position; int Debugger; int DungeonClr[3]; int LastSaveTime; int RankDownFlg; int Penalty; int LoginPoint; int FeverResetTime; int FeverHaveTime; int HouseId; int HouseLimit; int TimeOutDungeonId; int TimeOutServerNumber; int OriginalImageNumber; }Char_player_int; typedef struct tagChar_enemy_int { int DuelPoint; int Size; int ModLoyalty; int VariableLoyalty; int Slot; int PetGetLv; int Rare; int PutPetTime; int PetRank; int LevelupRandomPattern; int PetId; }Char_enemy_int; typedef struct tagChar_pet_int { int OwnerRegistNumber; int Size; int ModLoyalty; int VariableLoyalty; int Slot; int PetGetLv; int Rare; int PutPetTime; int MailMode; int PetMailBufIndex; int PetMailIdleTime; int PetMailFromMapId; int PetMailFromFloor; int PetMailFromX; int PetMailFromY; int PetMailEffect; int PetSendMailCount; int PetMailDtopItemFlg; int ResurrectedCount; int PetRank; int LevelupRandomPattern; int PetId; int DepartureBattleStatus; int HouseX; int HouseY; }Char_pet_int; typedef struct tagChar_npc_int { int dmy; }Char_npc_int; typedef union tagChar_int_union { Char_player_int player; Char_enemy_int enemy; Char_pet_int pet; Char_npc_int npc; }Char_int_union; //Char_char typedef struct tagChar_char { char Name[32]; }Char_char; //Char_char_union所属 typedef struct tagChar_player_char { char OwnTitle[32]; char CdKey[32]; }Char_player_char; typedef struct tagChar_pet_char { char UserPetName[32]; char CdKey[32]; char OwnerCdKey[32]; char OwnerCharName[32]; }Char_pet_char; typedef struct tagChar_npc_char { char dmy[64]; }Char_npc_char; typedef union tagChar_char_union { Char_player_char player; Char_pet_char pet; Char_npc_char npc; }Char_char_union; //Player_addon结构体的内部定义 typedef struct tagCHAR_Skill { int SkillId; int SkillLevel; int SkillExp; int SkillSuccessProb; int ConsumptionRate; int SeqNo; int Technique[11]; }CHAR_Skill; typedef struct _ADDRESSBOOK_entry { int level; int graphicsno; int registseqnumber; int registnumber; char cdkey[32]; char charname[32]; char owntitle[32]; int use; int gpa[2]; int online; unsigned int hash; int addindex; void *pPrev; void *pNext; void *ch; void *toch; int toGuildID; int toGuildTitleID; }ADDRESSBOOK_entry; typedef struct tagPlayer_addon { void *PetPointer[5]; int PetSeqNo[5]; void *PoolPetPointer[5]; int indexOfExistPoolItems[20]; void *HousePetPointer[5]; int indexOfExistHouseItems[20]; CHAR_Skill Skill[15]; int indexOfHaveTitle[48]; int HaveTitleMakeId[48]; ADDRESSBOOK_entry addressBook[60]; }Player_addon; typedef struct tagPet_addon { int indexOfPetSkill[10]; int PetSkillSeqNo[10]; }Pet_addon; typedef struct tagGuildInfo { int guildID; int titleID; int sequence; int closenessMonster[3]; int sortType; }GUILD_INFO; typedef struct tagEventFlag{ int globalFlag[16]; int localFlag[8]; char localCounter[32]; int globalFlag_T[8]; }EVENT_FLAG; typedef struct tagChar_walk_work{ int walkPet; int walkPetDir; int walkPetDir2; int ridePet; int rideCount; int rideMove; int walkSpeed; }Char_walk_work; typedef struct tagChar_work { int BattleMode; int BattleIndex; int BattleSide; int BattleCom1; int BattleCom2; int BattleCom3; int Battle2Com1; int Battle2Com2; int Battle2Com3; int BattleFlg; int Tribe; int FixAttrib[4]; int MaxHp; int MaxForcePoint; int AttackPower; int DefencePower; int Agility; int MagicPower; int Recovery; int FixVital; int FixStr; int FixTough; int FixQuick; int FixMagic; int FixRecovery; int FixLuck; int ModAttack; int ModDefence; int ModAgility; int ModMagic; int ModCapture; int ModCharm; int ModCriticalMagic; int ModHitRateMagic; int ModAvoidMagic; int ModCounterMagic; int DamageAbsrob; int DamageReflec; int DamageVanish; int DamageMagicAbsrob; int DamageMagicReflec; int DamageMagicVanish; int LpRecovery; int BadCount; int Reverse; int Poison; int Sleep; int Stone; int Drunk; int Confusion; int Amnesia; int ModPoison; int ModSleep; int ModStone; int ModDrunk; int ModConfusion; int ModAmnesia; int ModCritical; int ModCounter; int ModHitRate; int ModAvoid; int Ultimate; int ObjIndex; int WalkStartSec; int WalkStartMSec; int LoopStartSec; int LoopStartMSec; int LastAttackCharaIndex; int ReviveHp; int GetExp; int Action; int Flg; int State; int NextEatTime; int DefUpDown; int AtkUpDown; int AglUpDown; int RcvUpDown; int Provoked_Flg; char WalkArray[64]; Char_walk_work walk; int LevelUp; int SkillUse; int RebirthSkill; int RebirthFlag; int RebirthView; int RebirthLevel; int RebirthAttr; int RebirthBaseImage; }Char_work; typedef struct tagChar_player_work { int Fd; int PartyMode; int EncountProbability_Min; int EncountProbability_Max; int FixCharm; int FixFame; int BattleWatch; int ItemUse; int ModStamina; int ModDex; int ModIntelligence; int Adm; int Rss; int DuelHp; int DuelFp; int DuelInjury; int DuelFeverTime; int DuelFeverStatus; int DuelPetBattleStatus[5]; int DuelRidePet; int DuelRideCount; int BattleDuel; int BattleSkillExp; int Tohelos_EscapeRate; int Tohelos_CutRate; int Tohelos_Count; int Metamo_Count; int RingWatchWait; int WindowBuffer; int WindowBuffer2; int WindowBuffer3; int ConfirmAlbumId; int ConfirmAlbum_Itemindex; int ShopRelevant; int ShopRelevantSec; int ShopRelevantTrd; int Trader; int Effect; int RenameItemNum; int RenameItemIndex; int TradeFdid; int TradeGold; int TradeItem[28]; int TradePet[5]; int TradeOkFlg; int FeverEndTime; int OpecateFirstTime; int OpecateCount; int TrialFlg; int dummy_tmp; int EventNPCWork; int dmy[59]; void *PartyChar[5]; void *battleChar[10]; void *duelChar[10]; void *tradecardChar[10]; void *joinpartyChar[10]; void *itemChar[10]; void *OperationC[10]; void *FollowingChar[2]; void *guildInvitedChar; void *copyChar; int copyCount; int logintime; int EffectiveLevel; int HeadGraNo; char script_cmd_flg[4]; int SeekPos; int OpenFlg; int SellFlg; int BuyFlg; int AboutFlg; char SellMsg[30]; char BuyMsg[30]; char AboutMsg[30]; char ProfileMsg[120]; ADDRESSBOOK_entry ProfileAddress[20]; int PetHelpSkill; }Char_player_work; typedef struct tagChar_pet_work { int FixLoyalty; void *PlayerChar; int DuelHp; int DuelFp; int DuelInjury; int BattleDuel; int BattleTurn; int MailWalkCount; int StayFlg; void *riderChar; int petHp; int petMaxHp; int petForcePoint; int petMaxForcePoint; }Char_pet_work; typedef struct tagChar_npc_work { char *Argument; int EventType; int NpcCreateIndex; int GlobalTimerA; int GlobalTimerB; int GlobalTimerTime; int dmy[10]; }Char_npc_work; typedef struct tagChar_enemy_work { int PetFlg; int ActionFlg; int BossFlg; int ModCaptureDefault; int Tactics; int summon1; int summon2; int escape; int msg; int BattleAction; char Battle_TacticsOption[64]; }Char_enemy_work; typedef union tagChar_work_union { Char_player_work player; Char_pet_work pet; Char_npc_work npc; Char_enemy_work enemy; }Char_work_union; typedef struct tagChar_functable { void *Init; void *PreWalk; void *PostWalk; void *Watch; void *Loop; void *Dying; void *Talked; void *Looked; void *ItemPut; void *SpecialTalked; void *WindowTalked; }Char_functable; typedef struct tagCharLinkList { void *charpointer; struct tagCharLinkList *prev; struct tagCharLinkList *next; }CharLinkList; //玩家ch结构体 typedef struct tagChar { int use; int CharaIndex; int CharMakeSequenceNumber; Char_int i; Char_int_union iu; Char_char c; Char_char_union cu; int flg[1]; int workflg[1]; int indexOfExistItems[28]; Player_addon *player_addon; Pet_addon *pet_addon; GUILD_INFO *guildInfo; EVENT_FLAG flagEx; Char_work w; Char_work_union wu; Char_functable functable; CharLinkList CharLinkList_Body; void *guild; void *myGuildList; int guildServer; int hash; void *pNext; EVENT_FLAG flagEx_T; }Char;
查看个人网站
查看详细资料
TOP
妖将
宁静致远
妖使
妖精
会上树的猪
荣誉会员
^_^传说中的水神^_^
妖城汉化组成员
^_^我还是模仿专家!^_^
小妖