复制内容到剪贴板
代码:
//Char_int结构体定义
typedef struct tagChar_int {
int WhichType;
int BaseImageNumber;
int BaseBaseImageNumber;
int MapId;
int Floor;
int X;
int Y;
int Dir;
int Lv;
int Hp;
int ForcePoint;
int Vital;
int Str;
int Tough;
int Quick;
int Magic;
int Luck;
int Tribe;
int Attrib[4];
int Poison;
int Sleep;
int Stone;
int Drunk;
int Confusion;
int Amnesia;
int Critical;
int Counter;
int HitRate;
int Avoid;
int ItemLimit;
int HaveSkillLimit;
int DeadCount;
int DamageCount;
int KillPetCount;
int LastTimeSetLuck;
int Injury;
int WalkInterval;
int LoopInterval;
int Exp;
int LevelUpPoint;
int ImageType;
int NameColor;
int AllocPoint;
int EatTime;
}Char_int;
//tagChar_int_union内部类型结构体定义
typedef struct tagChar_player_int {
int DataPlaceNumber;
int RegistNumber;
int Job;
int JobRank;
int JobAncestry;
int FaceImageNumber;
int Gold;
int PoolGold;
int Stamina;
int Dex;
int Intelligence;
int Charm;
int Fame;
int EquipTitle;
int SavePoint;
int DefaultPet;
int ChatVolume;
int HelpPoint;
int LoginCount;
int TalkCount;
int GetPetCount;
int SendMailCount;
int MergeItemCount;
int WalkCount;
int DeadPetCount;
int ResurrectPetCount;
int HealPetCount;
int CaptureCount;
int OtherFlg;
int FameGetValue;
int FameGetTime;
int FameAutoDownTime;
int SickLevel;
int Renewalflg;
int EndEvent[8];
int NowEvent[8];
int Recipe[32];
int Album[10];
int MaxPoolPetHaveLimit;
int MaxPoolItemHaveLimit;
int DuelPoint;
int PopupNameColor;
int Position;
int Debugger;
int DungeonClr[3];
int LastSaveTime;
int RankDownFlg;
int Penalty;
int LoginPoint;
int FeverResetTime;
int FeverHaveTime;
int HouseId;
int HouseLimit;
int TimeOutDungeonId;
int TimeOutServerNumber;
int OriginalImageNumber;
}Char_player_int;
typedef struct tagChar_enemy_int {
int DuelPoint;
int Size;
int ModLoyalty;
int VariableLoyalty;
int Slot;
int PetGetLv;
int Rare;
int PutPetTime;
int PetRank;
int LevelupRandomPattern;
int PetId;
}Char_enemy_int;
typedef struct tagChar_pet_int {
int OwnerRegistNumber;
int Size;
int ModLoyalty;
int VariableLoyalty;
int Slot;
int PetGetLv;
int Rare;
int PutPetTime;
int MailMode;
int PetMailBufIndex;
int PetMailIdleTime;
int PetMailFromMapId;
int PetMailFromFloor;
int PetMailFromX;
int PetMailFromY;
int PetMailEffect;
int PetSendMailCount;
int PetMailDtopItemFlg;
int ResurrectedCount;
int PetRank;
int LevelupRandomPattern;
int PetId;
int DepartureBattleStatus;
int HouseX;
int HouseY;
}Char_pet_int;
typedef struct tagChar_npc_int {
int dmy;
}Char_npc_int;
typedef union tagChar_int_union {
Char_player_int player;
Char_enemy_int enemy;
Char_pet_int pet;
Char_npc_int npc;
}Char_int_union;
//Char_char
typedef struct tagChar_char {
char Name[32];
}Char_char;
//Char_char_union所属
typedef struct tagChar_player_char {
char OwnTitle[32];
char CdKey[32];
}Char_player_char;
typedef struct tagChar_pet_char {
char UserPetName[32];
char CdKey[32];
char OwnerCdKey[32];
char OwnerCharName[32];
}Char_pet_char;
typedef struct tagChar_npc_char {
char dmy[64];
}Char_npc_char;
typedef union tagChar_char_union {
Char_player_char player;
Char_pet_char pet;
Char_npc_char npc;
}Char_char_union;
//Player_addon结构体的内部定义
typedef struct tagCHAR_Skill {
int SkillId;
int SkillLevel;
int SkillExp;
int SkillSuccessProb;
int ConsumptionRate;
int SeqNo;
int Technique[11];
}CHAR_Skill;
typedef struct _ADDRESSBOOK_entry {
int level;
int graphicsno;
int registseqnumber;
int registnumber;
char cdkey[32];
char charname[32];
char owntitle[32];
int use;
int gpa[2];
int online;
unsigned int hash;
int addindex;
void *pPrev;
void *pNext;
void *ch;
void *toch;
int toGuildID;
int toGuildTitleID;
}ADDRESSBOOK_entry;
typedef struct tagPlayer_addon {
void *PetPointer[5];
int PetSeqNo[5];
void *PoolPetPointer[5];
int indexOfExistPoolItems[20];
void *HousePetPointer[5];
int indexOfExistHouseItems[20];
CHAR_Skill Skill[15];
int indexOfHaveTitle[48];
int HaveTitleMakeId[48];
ADDRESSBOOK_entry addressBook[60];
}Player_addon;
typedef struct tagPet_addon {
int indexOfPetSkill[10];
int PetSkillSeqNo[10];
}Pet_addon;
typedef struct tagGuildInfo {
int guildID;
int titleID;
int sequence;
int closenessMonster[3];
int sortType;
}GUILD_INFO;
typedef struct tagEventFlag{
int globalFlag[16];
int localFlag[8];
char localCounter[32];
int globalFlag_T[8];
}EVENT_FLAG;
typedef struct tagChar_walk_work{
int walkPet;
int walkPetDir;
int walkPetDir2;
int ridePet;
int rideCount;
int rideMove;
int walkSpeed;
}Char_walk_work;
typedef struct tagChar_work {
int BattleMode;
int BattleIndex;
int BattleSide;
int BattleCom1;
int BattleCom2;
int BattleCom3;
int Battle2Com1;
int Battle2Com2;
int Battle2Com3;
int BattleFlg;
int Tribe;
int FixAttrib[4];
int MaxHp;
int MaxForcePoint;
int AttackPower;
int DefencePower;
int Agility;
int MagicPower;
int Recovery;
int FixVital;
int FixStr;
int FixTough;
int FixQuick;
int FixMagic;
int FixRecovery;
int FixLuck;
int ModAttack;
int ModDefence;
int ModAgility;
int ModMagic;
int ModCapture;
int ModCharm;
int ModCriticalMagic;
int ModHitRateMagic;
int ModAvoidMagic;
int ModCounterMagic;
int DamageAbsrob;
int DamageReflec;
int DamageVanish;
int DamageMagicAbsrob;
int DamageMagicReflec;
int DamageMagicVanish;
int LpRecovery;
int BadCount;
int Reverse;
int Poison;
int Sleep;
int Stone;
int Drunk;
int Confusion;
int Amnesia;
int ModPoison;
int ModSleep;
int ModStone;
int ModDrunk;
int ModConfusion;
int ModAmnesia;
int ModCritical;
int ModCounter;
int ModHitRate;
int ModAvoid;
int Ultimate;
int ObjIndex;
int WalkStartSec;
int WalkStartMSec;
int LoopStartSec;
int LoopStartMSec;
int LastAttackCharaIndex;
int ReviveHp;
int GetExp;
int Action;
int Flg;
int State;
int NextEatTime;
int DefUpDown;
int AtkUpDown;
int AglUpDown;
int RcvUpDown;
int Provoked_Flg;
char WalkArray[64];
Char_walk_work walk;
int LevelUp;
int SkillUse;
int RebirthSkill;
int RebirthFlag;
int RebirthView;
int RebirthLevel;
int RebirthAttr;
int RebirthBaseImage;
}Char_work;
typedef struct tagChar_player_work {
int Fd;
int PartyMode;
int EncountProbability_Min;
int EncountProbability_Max;
int FixCharm;
int FixFame;
int BattleWatch;
int ItemUse;
int ModStamina;
int ModDex;
int ModIntelligence;
int Adm;
int Rss;
int DuelHp;
int DuelFp;
int DuelInjury;
int DuelFeverTime;
int DuelFeverStatus;
int DuelPetBattleStatus[5];
int DuelRidePet;
int DuelRideCount;
int BattleDuel;
int BattleSkillExp;
int Tohelos_EscapeRate;
int Tohelos_CutRate;
int Tohelos_Count;
int Metamo_Count;
int RingWatchWait;
int WindowBuffer;
int WindowBuffer2;
int WindowBuffer3;
int ConfirmAlbumId;
int ConfirmAlbum_Itemindex;
int ShopRelevant;
int ShopRelevantSec;
int ShopRelevantTrd;
int Trader;
int Effect;
int RenameItemNum;
int RenameItemIndex;
int TradeFdid;
int TradeGold;
int TradeItem[28];
int TradePet[5];
int TradeOkFlg;
int FeverEndTime;
int OpecateFirstTime;
int OpecateCount;
int TrialFlg;
int dummy_tmp;
int EventNPCWork;
int dmy[59];
void *PartyChar[5];
void *battleChar[10];
void *duelChar[10];
void *tradecardChar[10];
void *joinpartyChar[10];
void *itemChar[10];
void *OperationC[10];
void *FollowingChar[2];
void *guildInvitedChar;
void *copyChar;
int copyCount;
int logintime;
int EffectiveLevel;
int HeadGraNo;
char script_cmd_flg[4];
int SeekPos;
int OpenFlg;
int SellFlg;
int BuyFlg;
int AboutFlg;
char SellMsg[30];
char BuyMsg[30];
char AboutMsg[30];
char ProfileMsg[120];
ADDRESSBOOK_entry ProfileAddress[20];
int PetHelpSkill;
}Char_player_work;
typedef struct tagChar_pet_work {
int FixLoyalty;
void *PlayerChar;
int DuelHp;
int DuelFp;
int DuelInjury;
int BattleDuel;
int BattleTurn;
int MailWalkCount;
int StayFlg;
void *riderChar;
int petHp;
int petMaxHp;
int petForcePoint;
int petMaxForcePoint;
}Char_pet_work;
typedef struct tagChar_npc_work {
char *Argument;
int EventType;
int NpcCreateIndex;
int GlobalTimerA;
int GlobalTimerB;
int GlobalTimerTime;
int dmy[10];
}Char_npc_work;
typedef struct tagChar_enemy_work {
int PetFlg;
int ActionFlg;
int BossFlg;
int ModCaptureDefault;
int Tactics;
int summon1;
int summon2;
int escape;
int msg;
int BattleAction;
char Battle_TacticsOption[64];
}Char_enemy_work;
typedef union tagChar_work_union {
Char_player_work player;
Char_pet_work pet;
Char_npc_work npc;
Char_enemy_work enemy;
}Char_work_union;
typedef struct tagChar_functable {
void *Init;
void *PreWalk;
void *PostWalk;
void *Watch;
void *Loop;
void *Dying;
void *Talked;
void *Looked;
void *ItemPut;
void *SpecialTalked;
void *WindowTalked;
}Char_functable;
typedef struct tagCharLinkList {
void *charpointer;
struct tagCharLinkList *prev;
struct tagCharLinkList *next;
}CharLinkList;
//玩家ch结构体
typedef struct tagChar {
int use;
int CharaIndex;
int CharMakeSequenceNumber;
Char_int i;
Char_int_union iu;
Char_char c;
Char_char_union cu;
int flg[1];
int workflg[1];
int indexOfExistItems[28];
Player_addon *player_addon;
Pet_addon *pet_addon;
GUILD_INFO *guildInfo;
EVENT_FLAG flagEx;
Char_work w;
Char_work_union wu;
Char_functable functable;
CharLinkList CharLinkList_Body;
void *guild;
void *myGuildList;
int guildServer;
int hash;
void *pNext;
EVENT_FLAG flagEx_T;
}Char;
这些不是所谓的源码,看了有网友回复,免得误会。
bbs.mocwww.com- H5 i% ^) F( y" e& c C4 w
魔力私服,最新魔力宝贝私服技术交流4 `+ e C5 G7 i
是在一个群里看到有人问,我就发到论坛来。
8 R1 J1 \5 X. g# a魔力私服,最新魔力私服,魔力宝贝私服,魔力宝贝私服技术,魔力宝贝私服,私服架设技术,妖城,FLASH,电影,黑客,网络,网吧,破解,入侵,注册表魔力私服,最新魔力宝贝私服技术交流# @7 z5 x& h. _! i7 o8 n
这些信息每个gmsv本身都有的。用gdb都可以查看到。
bbs.mocwww.com3 d' V. a, V2 y5 m# I
5 j) W' H- r: g/ |5 Q0 n2 `/ lbbs.mocwww.com有兴趣的可以自己去往这方面找资料查一下