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							小												发表于 2013-5-10 14:39 																					 只看该作者
																		 
					
					
												
													GMSV角色结构体
						
						
																											复制内容到剪贴板 代码://Char_int结构体定义 
typedef struct tagChar_int { 
    int WhichType; 
    int BaseImageNumber; 
    int BaseBaseImageNumber; 
    int MapId; 
    int Floor; 
    int X; 
    int Y; 
    int Dir; 
    int Lv; 
    int Hp; 
    int ForcePoint; 
    int Vital; 
    int Str; 
    int Tough; 
    int Quick; 
    int Magic; 
    int Luck; 
    int Tribe; 
    int Attrib[4]; 
    int Poison; 
    int Sleep; 
    int Stone; 
    int Drunk; 
    int Confusion; 
    int Amnesia; 
    int Critical; 
    int Counter; 
    int HitRate; 
    int Avoid; 
    int ItemLimit; 
    int HaveSkillLimit; 
    int DeadCount; 
    int DamageCount; 
    int KillPetCount; 
    int LastTimeSetLuck; 
    int Injury; 
    int WalkInterval; 
    int LoopInterval; 
    int Exp; 
    int LevelUpPoint; 
    int ImageType; 
    int NameColor; 
    int AllocPoint; 
    int EatTime; 
}Char_int; 
 
//tagChar_int_union内部类型结构体定义 
typedef struct tagChar_player_int { 
    int DataPlaceNumber; 
    int RegistNumber; 
    int Job; 
    int JobRank; 
    int JobAncestry; 
    int FaceImageNumber; 
    int Gold; 
    int PoolGold; 
    int Stamina; 
    int Dex; 
    int Intelligence; 
    int Charm; 
    int Fame; 
    int EquipTitle; 
    int SavePoint; 
    int DefaultPet; 
    int ChatVolume; 
    int HelpPoint; 
    int LoginCount; 
    int TalkCount; 
    int GetPetCount; 
    int SendMailCount; 
    int MergeItemCount; 
    int WalkCount; 
    int DeadPetCount; 
    int ResurrectPetCount; 
    int HealPetCount; 
    int CaptureCount; 
    int OtherFlg; 
    int FameGetValue; 
    int FameGetTime; 
    int FameAutoDownTime; 
    int SickLevel; 
    int Renewalflg; 
    int EndEvent[8]; 
    int NowEvent[8]; 
    int Recipe[32]; 
    int Album[10]; 
    int MaxPoolPetHaveLimit; 
    int MaxPoolItemHaveLimit; 
    int DuelPoint; 
    int PopupNameColor; 
    int Position; 
    int Debugger; 
    int DungeonClr[3]; 
    int LastSaveTime; 
    int RankDownFlg; 
    int Penalty; 
    int LoginPoint; 
    int FeverResetTime; 
    int FeverHaveTime; 
    int HouseId; 
    int HouseLimit; 
    int TimeOutDungeonId; 
    int TimeOutServerNumber; 
    int OriginalImageNumber; 
}Char_player_int; 
 
typedef struct tagChar_enemy_int { 
    int DuelPoint; 
    int Size; 
    int ModLoyalty; 
    int VariableLoyalty; 
    int Slot; 
    int PetGetLv; 
    int Rare; 
    int PutPetTime; 
    int PetRank; 
    int LevelupRandomPattern; 
    int PetId; 
}Char_enemy_int; 
 
typedef struct tagChar_pet_int { 
    int OwnerRegistNumber; 
    int Size; 
    int ModLoyalty; 
    int VariableLoyalty; 
    int Slot; 
    int PetGetLv; 
    int Rare; 
    int PutPetTime; 
    int MailMode; 
    int PetMailBufIndex; 
    int PetMailIdleTime; 
    int PetMailFromMapId; 
    int PetMailFromFloor; 
    int PetMailFromX; 
    int PetMailFromY; 
    int PetMailEffect; 
    int PetSendMailCount; 
    int PetMailDtopItemFlg; 
    int ResurrectedCount; 
    int PetRank; 
    int LevelupRandomPattern; 
    int PetId; 
    int DepartureBattleStatus; 
    int HouseX; 
    int HouseY; 
}Char_pet_int; 
 
typedef struct tagChar_npc_int { 
    int dmy; 
}Char_npc_int; 
 
typedef union tagChar_int_union { 
    Char_player_int player; 
    Char_enemy_int enemy; 
    Char_pet_int pet; 
    Char_npc_int npc; 
}Char_int_union; 
 
//Char_char 
typedef struct tagChar_char { 
    char Name[32]; 
}Char_char; 
 
//Char_char_union所属 
typedef struct tagChar_player_char { 
    char OwnTitle[32]; 
    char CdKey[32]; 
}Char_player_char; 
 
typedef struct tagChar_pet_char { 
    char UserPetName[32]; 
    char CdKey[32]; 
    char OwnerCdKey[32]; 
    char OwnerCharName[32]; 
}Char_pet_char; 
 
typedef struct tagChar_npc_char { 
    char dmy[64]; 
}Char_npc_char; 
 
typedef union tagChar_char_union { 
    Char_player_char player; 
    Char_pet_char pet; 
    Char_npc_char npc; 
}Char_char_union; 
 
 
//Player_addon结构体的内部定义 
typedef struct tagCHAR_Skill { 
    int SkillId; 
    int SkillLevel; 
    int SkillExp; 
    int SkillSuccessProb; 
    int ConsumptionRate; 
    int SeqNo; 
    int Technique[11]; 
}CHAR_Skill; 
 
typedef struct _ADDRESSBOOK_entry { 
    int level; 
    int graphicsno; 
    int registseqnumber; 
    int registnumber; 
    char cdkey[32]; 
    char charname[32]; 
    char owntitle[32]; 
    int use; 
    int gpa[2]; 
    int online; 
    unsigned int hash; 
    int addindex; 
    void *pPrev; 
    void *pNext; 
    void *ch; 
    void *toch; 
    int toGuildID; 
    int toGuildTitleID; 
}ADDRESSBOOK_entry; 
 
typedef struct tagPlayer_addon { 
    void *PetPointer[5]; 
    int PetSeqNo[5]; 
    void *PoolPetPointer[5]; 
    int indexOfExistPoolItems[20]; 
    void *HousePetPointer[5]; 
    int indexOfExistHouseItems[20]; 
    CHAR_Skill Skill[15]; 
    int indexOfHaveTitle[48]; 
    int HaveTitleMakeId[48]; 
    ADDRESSBOOK_entry addressBook[60]; 
}Player_addon; 
 
 
typedef struct tagPet_addon { 
    int indexOfPetSkill[10]; 
    int PetSkillSeqNo[10]; 
}Pet_addon; 
 
typedef struct tagGuildInfo { 
    int guildID; 
    int titleID; 
    int sequence; 
    int closenessMonster[3]; 
    int sortType; 
}GUILD_INFO; 
 
typedef struct tagEventFlag{ 
    int globalFlag[16]; 
    int localFlag[8]; 
    char localCounter[32]; 
    int globalFlag_T[8]; 
}EVENT_FLAG; 
 
 
typedef struct tagChar_walk_work{ 
    int walkPet; 
    int walkPetDir; 
    int walkPetDir2; 
    int ridePet; 
    int rideCount; 
    int rideMove; 
    int walkSpeed; 
}Char_walk_work; 
 
typedef struct tagChar_work { 
    int BattleMode; 
    int BattleIndex; 
    int BattleSide; 
    int BattleCom1; 
    int BattleCom2; 
    int BattleCom3; 
    int Battle2Com1; 
    int Battle2Com2; 
    int Battle2Com3; 
    int BattleFlg; 
    int Tribe; 
    int FixAttrib[4]; 
    int MaxHp; 
    int MaxForcePoint; 
    int AttackPower; 
    int DefencePower; 
    int Agility; 
    int MagicPower; 
    int Recovery; 
    int FixVital; 
    int FixStr; 
    int FixTough; 
    int FixQuick; 
    int FixMagic; 
    int FixRecovery; 
    int FixLuck; 
    int ModAttack; 
    int ModDefence; 
    int ModAgility; 
    int ModMagic; 
    int ModCapture; 
    int ModCharm; 
    int ModCriticalMagic; 
    int ModHitRateMagic; 
    int ModAvoidMagic; 
    int ModCounterMagic; 
    int DamageAbsrob; 
    int DamageReflec; 
    int DamageVanish; 
    int DamageMagicAbsrob; 
    int DamageMagicReflec; 
    int DamageMagicVanish; 
    int LpRecovery; 
    int BadCount; 
    int Reverse; 
    int Poison; 
    int Sleep; 
    int Stone; 
    int Drunk; 
    int Confusion; 
    int Amnesia; 
    int ModPoison; 
    int ModSleep; 
    int ModStone; 
    int ModDrunk; 
    int ModConfusion; 
    int ModAmnesia; 
    int ModCritical; 
    int ModCounter; 
    int ModHitRate; 
    int ModAvoid; 
    int Ultimate; 
    int ObjIndex; 
    int WalkStartSec; 
    int WalkStartMSec; 
    int LoopStartSec; 
    int LoopStartMSec; 
    int LastAttackCharaIndex; 
    int ReviveHp; 
    int GetExp; 
    int Action; 
    int Flg; 
    int State; 
    int NextEatTime; 
    int DefUpDown; 
    int AtkUpDown; 
    int AglUpDown; 
    int RcvUpDown; 
    int Provoked_Flg; 
    char WalkArray[64]; 
    Char_walk_work walk; 
    int LevelUp; 
    int SkillUse; 
    int RebirthSkill; 
    int RebirthFlag; 
    int RebirthView; 
    int RebirthLevel; 
    int RebirthAttr; 
    int RebirthBaseImage; 
}Char_work; 
 
typedef struct tagChar_player_work { 
    int Fd; 
    int PartyMode; 
    int EncountProbability_Min; 
    int EncountProbability_Max; 
    int FixCharm; 
    int FixFame; 
    int BattleWatch; 
    int ItemUse; 
    int ModStamina; 
    int ModDex; 
    int ModIntelligence; 
    int Adm; 
    int Rss; 
    int DuelHp; 
    int DuelFp; 
    int DuelInjury; 
    int DuelFeverTime; 
    int DuelFeverStatus; 
    int DuelPetBattleStatus[5]; 
    int DuelRidePet; 
    int DuelRideCount; 
    int BattleDuel; 
    int BattleSkillExp; 
    int Tohelos_EscapeRate; 
    int Tohelos_CutRate; 
    int Tohelos_Count; 
    int Metamo_Count; 
    int RingWatchWait; 
    int WindowBuffer; 
    int WindowBuffer2; 
    int WindowBuffer3; 
    int ConfirmAlbumId; 
    int ConfirmAlbum_Itemindex; 
    int ShopRelevant; 
    int ShopRelevantSec; 
    int ShopRelevantTrd; 
    int Trader; 
    int Effect; 
    int RenameItemNum; 
    int RenameItemIndex; 
    int TradeFdid; 
    int TradeGold; 
    int TradeItem[28]; 
    int TradePet[5]; 
    int TradeOkFlg; 
    int FeverEndTime; 
    int OpecateFirstTime; 
    int OpecateCount; 
    int TrialFlg; 
    int dummy_tmp; 
    int EventNPCWork; 
    int dmy[59]; 
    void *PartyChar[5]; 
    void *battleChar[10]; 
    void *duelChar[10]; 
    void *tradecardChar[10]; 
    void *joinpartyChar[10]; 
    void *itemChar[10]; 
    void *OperationC[10]; 
    void *FollowingChar[2]; 
    void *guildInvitedChar; 
    void *copyChar; 
    int copyCount; 
    int logintime; 
    int EffectiveLevel; 
    int HeadGraNo; 
    char script_cmd_flg[4]; 
    int SeekPos; 
    int OpenFlg; 
    int SellFlg; 
    int BuyFlg; 
    int AboutFlg; 
    char SellMsg[30]; 
    char BuyMsg[30]; 
    char AboutMsg[30]; 
    char ProfileMsg[120]; 
    ADDRESSBOOK_entry ProfileAddress[20]; 
    int PetHelpSkill; 
}Char_player_work; 
 
typedef struct tagChar_pet_work { 
    int FixLoyalty; 
    void *PlayerChar; 
    int DuelHp; 
    int DuelFp; 
    int DuelInjury; 
    int BattleDuel; 
    int BattleTurn; 
    int MailWalkCount; 
    int StayFlg; 
    void *riderChar; 
    int petHp; 
    int petMaxHp; 
    int petForcePoint; 
    int petMaxForcePoint; 
}Char_pet_work; 
 
typedef struct tagChar_npc_work { 
    char *Argument; 
    int EventType; 
    int NpcCreateIndex; 
    int GlobalTimerA; 
    int GlobalTimerB; 
    int GlobalTimerTime; 
    int dmy[10]; 
}Char_npc_work; 
 
typedef struct tagChar_enemy_work { 
    int PetFlg; 
    int ActionFlg; 
    int BossFlg; 
    int ModCaptureDefault; 
    int Tactics; 
    int summon1; 
    int summon2; 
    int escape; 
    int msg; 
    int BattleAction; 
    char Battle_TacticsOption[64]; 
}Char_enemy_work; 
 
typedef union tagChar_work_union { 
    Char_player_work player; 
    Char_pet_work pet; 
    Char_npc_work npc; 
    Char_enemy_work enemy; 
}Char_work_union; 
 
typedef struct tagChar_functable { 
    void *Init; 
    void *PreWalk; 
    void *PostWalk; 
    void *Watch; 
    void *Loop; 
    void *Dying; 
    void *Talked; 
    void *Looked; 
    void *ItemPut; 
    void *SpecialTalked; 
    void *WindowTalked; 
}Char_functable; 
 
typedef struct tagCharLinkList { 
    void *charpointer; 
    struct tagCharLinkList *prev; 
    struct tagCharLinkList *next; 
}CharLinkList; 
 
//玩家ch结构体 
typedef struct tagChar { 
    int use; 
    int CharaIndex; 
    int CharMakeSequenceNumber; 
    Char_int i; 
    Char_int_union iu; 
    Char_char c; 
    Char_char_union cu; 
    int flg[1]; 
    int workflg[1]; 
    int indexOfExistItems[28]; 
    Player_addon *player_addon; 
    Pet_addon *pet_addon; 
    GUILD_INFO *guildInfo; 
    EVENT_FLAG flagEx; 
    Char_work w; 
    Char_work_union wu; 
    Char_functable functable; 
    CharLinkList CharLinkList_Body; 
    void *guild; 
    void *myGuildList; 
    int guildServer; 
    int hash; 
    void *pNext; 
    EVENT_FLAG flagEx_T; 
}Char;这些不是所谓的源码,看了有网友回复,免得误会。 —魔力私服,魔力宝贝私服技术,DELPHI编程,魔力寶貝, 魔力宝贝, 크로스게이트,クロスゲート3 i+ S/ w( [; e: O4 ]- ?
, e0 t/ g2 i7 `) p7 N, G魔力私服,最新魔力宝贝私服技术交流是在一个群里看到有人问,我就发到论坛来。
 ) G- ^% u& Q  a& ^% Z: R妖城在线论坛魔力私服,最新魔力宝贝私服技术交流. c4 w. q2 ^# b# z6 q$ g
这些信息每个gmsv本身都有的。用gdb都可以查看到。
 5 w" v: U. W" U/ J+ z! R—魔力私服,魔力宝贝私服技术,DELPHI编程,魔力寶貝, 魔力宝贝, 크로스게이트,クロスゲート
: C. ^7 i8 O$ i4 v5 X& ], b魔力私服,最新魔力私服,魔力宝贝私服,魔力宝贝私服技术,魔力宝贝私服,私服架设技术,妖城,FLASH,电影,黑客,网络,网吧,破解,入侵,注册表有兴趣的可以自己去往这方面找资料查一下  
							
							
							
													 
													
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